Thu Oct 08, 2015 6:00 pm
In the 10.5 SDK when using a Decklink Extreme 4K input card with HDMI 1080p60 from a PC source, if we use the bmdFormat8BitBGRA format for an RGB input the LoopThroughWithDX11Compositing example works fine. However the LoopThroughWithOpenGLCompositing example stumbles 50% of the time where binding to the GL context in:
dvpBindToGLCtx( mDvpSysMemHandle ); returns DVP_STATUS_INVALID_DEVICE
The return seems to be random between DVP_STATUS_OK and DVP_STATUS_INVALID_DEVICE. Has anyone else seen this? Using an nvidia M5000, if it matters.