Tom Roper wrote:I like my current way of working in Windows with PC workstation, but it seems like Blackmagic have favored Apple, for example you can do HDR on the same screen with Apple but with Windows I have to use a Decklink card for HDR monitoring and second display for the user interface. I don't understand the favoritism to Apple. Other Windows apps are supportive of HDR enabling, media players, browsers, gaming but not Resolve Studio? Why not?
usually is related due Os support.
Under WIndows is very difficult to have a complete controlled color chain, instead under MacOs it's easy for developer to have access to Os color control.
Me too under windows also if i can have HDR output from Gcard i should buy additional card for... and after some test on same machine under windows and under mac (it's an hackintosh computer) i understood why.
If you try to test many nle and many software with the same clips, you can see a slitly difference of hdr output, difference on color, difference of gamut.
Most of people don't be aware, and in many task like gaming and social media it's not important, but if you record signal or check with external tool, you can see.
if i reboot under MacOs the same computer, the same tools give me the exact same result.
i think that Bmd people choose for a color software to have color fidelity, and then if they can (os Related), they allow you to manage directly, or give you the ability only for external cards.
like you pointed later, the advantage of external card to output video signal it's not only the color fidelity, but the freedom of main card to be used to render instead to split resources between color, gpu render, video output and more.
I had a second computer only for 3d rendering with many different nvidia cards and i use the intel iris video card to manage display to give free nvidia to be used for 3d render (octane render) all memory avaible.