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- Posts: 67
- Joined: Tue Apr 09, 2024 7:42 am
- Real Name: Jake Coetzee
KrunoSmithy wrote:jsghost777 wrote:So this is very cool. I would love to use this and animate the actual map I'm using. So if there's water on the map, extrude it to a 3D map and animate it, as well as making the buildings/landmarks on the map extruded 3D images like you did with the first one and added smoke to make it look like a volcano. So that'll be my major goal for fusion while still learning and experimenting on the side.
Yes. But of course Fusion is not a 3D application or anything like that, it just has some tools to help compositors with some tasks, and not have to call 3D department for every little detail, and 3D simple geometric shapes are useful for projections and shadow catchers etc. when compositing. But despite that, for creative use, a lot can be done with the tools we have in Fusion, but we have to use them differntly than 3D application since they are limited, but on the other hand fusion has plethora of tools to boost what little options in 3D we have.
Don't forget to learn how to make shaders and projections, its really powerful combo. I've made another simple and short animation, using some of the concepts we talked about previously, but I think to avoid stretching small resolution image across the large sphere for background, probably I should have try to use projections. I'll try that next time.
Just Testing some Chrome like Shader and UFO Thingy In Blackmagic Fusion
Two images and fusion animation. One image for the sky dome (backdrop) and one image for creating metal shader for the whatever UFO thingy. Using a grayscale radial gradient and a displace 3D node, I turned stock cylinder shape into whatever that is. Anyway, adding the meal shader and animating it spinning and camera spinning around it at speed, and one spot light, I was able to get cool looking animation. Like some UFO flying trough space or something. Anyway, wonders of Fusion continue to inspire me to learn more.sshot-3874for-web.jpg
There is a disparity in resolution between background image and UFO. I try to hide it by adding motion blur, but when the UFO is static, it can be seen. Working on trying to solve this by having a projector following the camera around so its a low res image but always where camera is. Maybe for the next time.
Projections are probably next ting to experiment with since it can solve the problem of resolution, when you have to work with low resolution images. And speeds up the performance of course.
Here is one cool example from the manual.sshot-3833.jpgsshot-3832.jpg
Cheers!
Very cool!
I'm currently working on something. Now, I didn't figure this out, I watched a tutorial, but I'm not getting what I want. So, after trying for a while and having no clue of how to go about it, I thought I'd get help here.
With and/or without the particle system, how do you create not only realistic rain, but the actual ground/surface spatter to go along with it? And then, how do you get that effect to work in video footage?
And how do you color the actual particles so they're not only translucent like rain/water, but also refract light in a realistic or acceptable way?