Jump to: Board index » General » Fusion

Paint Stroke Duration

Learn about 3D compositing, animation, broadcast design and VFX workflows.
  • Author
  • Message
Offline

Hideki Inoue

  • Posts: 226
  • Joined: Sun Nov 23, 2014 8:26 am
  • Location: Tokyo, Japan

Paint Stroke Duration

PostWed Apr 08, 2015 3:01 am

Hi,

How to change paint stroke duration later. Or How to change its in-point.

I started painting from frame 20 and stroke duration was 1. I want to change start point from 20 to 10, and stroke duration to 100.

Please give me some advice.
Thank you.
Fusion Studio v18.6.6 / DeckLink Mini Monitor 4K
Intel® Core™ i9-13900KS / 128GB RAM / Nvidia Geforce RTX 4090 (546.33) / Windows 10 Pro 22H2
Intel® Core™ i9-7980XE / 128GB RAM / Nvidia RTX A5000 (536.67) / Windows 10 Pro 22H2
Offline

Stephanein Boulet

  • Posts: 35
  • Joined: Fri Mar 13, 2015 3:15 pm

Re: Paint Stroke Duration

PostWed Apr 08, 2015 1:44 pm

Hi there,

You'll want to make sure to use the Stroke tool instead of the Multistroke tool which isn't the default when you start using the paint tool. Multistroke is for single frame painting while Stroke is for painting across multiple frames. In your paint controls, under Stroke Controls you'll see a setting for "Stroke animation" and you can set it to "Limited duration" and then set the "Duration" slider to the number you need.

You can also go to the Timeline tab to adjust the timing there once it's been set to Limited.

Hope that helps a bit.

Stephanein
Online

Sander de Regt

  • Posts: 3585
  • Joined: Thu Nov 13, 2014 10:09 pm

Re: Paint Stroke Duration

PostWed Apr 08, 2015 6:14 pm

If I recall correctly, there's also a script included that lets you transform multistroke to normal stroke in case you mess up.
Sander de Regt

ShadowMaker SdR
The Netherlands
Offline

Hideki Inoue

  • Posts: 226
  • Joined: Sun Nov 23, 2014 8:26 am
  • Location: Tokyo, Japan

Re: Paint Stroke Duration

PostThu Apr 09, 2015 2:05 am

Thank you for your advices.

Yes, Stroke is more flexible about timing control. It will help for me.

But Multistroke has yellow bar that indicates the duration range. It is not adjustable.
I wish I could do adjust range in Timeline.

Thank you.

multistroke_timeline.png
multistroke_timeline.png (778.26 KiB) Viewed 8657 times
Fusion Studio v18.6.6 / DeckLink Mini Monitor 4K
Intel® Core™ i9-13900KS / 128GB RAM / Nvidia Geforce RTX 4090 (546.33) / Windows 10 Pro 22H2
Intel® Core™ i9-7980XE / 128GB RAM / Nvidia RTX A5000 (536.67) / Windows 10 Pro 22H2
Offline
User avatar

Stefan Ihringer

  • Posts: 257
  • Joined: Mon Nov 10, 2014 10:40 pm

Re: Paint Stroke Duration

PostThu Apr 09, 2015 7:49 am

It's the total duration of strokes contained in that multistroke. You can have different stroke lengths but you need to set it up before painting them.

I dislike the UI for (multi)strokes and prefer Nuke's tree view for paint strokes (although maybe there might be an even better paint tool UI... didn't give it much thought but Fusion's list of modifiers for strokes has its limitations, especially if you want to modify several strokes afterwards).

By the way, there's a CloneMultiStroke button but no single CloneStroke button. Does it do something other than switching a brush to cloning?
blog and Fusion stuff: http://comp-fu.com/2012/06/fusion-script-macro-collection/
Offline
User avatar

Chad Capeland

  • Posts: 3025
  • Joined: Mon Nov 10, 2014 9:40 pm

Re: Paint Stroke Duration

PostThu Apr 09, 2015 10:51 pm

I've often wondered why the path for the clone stroke and the source stroke have to be the same, just with an offset. Why can't you sample 0-1 along the length of the source stroke and place that 0-1 along the clone stroke?
Chad Capeland
Indicated, LLC
www.floweffects.com

Return to Fusion

Who is online

Users browsing this forum: camason and 60 guests